[Jett cosplay] VALORANT Comic Convention Event Photos and Heavy Post-Processing Special Effects Record - Image 1
[Jett cosplay] VALORANT Comic Convention Event Photos and Heavy Post-Processing Special Effects Record - Image 2

Shooting Jett's event photos at this comic convention truly maxed out both physical stamina and post-processing. The material of Jett's costume is actually quite particular; to maintain that form-fitting yet sharp, crisp combat feel at the convention venue, I adjusted the tailoring of the inner wear and outer jacket several times. The wig was also a major engineering feat; that naturally fluffy yet not messy silver-gray hair strands required over half a bottle of styling spray before heading out to tease out this kind of layering. Moreover, the on-site lighting was complex; to capture real-life shots with a clean background, the photographer directly deployed a large aperture, forcibly carving out an open space amidst the crowd.

Regarding poses and postures, Jett's gesture of pushing both hands forward while preparing to strike looks simple, but the core is entirely in the waist and abdomen. The hands must be steady, the gaze fierce, while also minding the details of slightly spread fingers. Wearing half-finger gloves makes the finger joints extremely prone to looking rigid; it took many trials on-site to find the right point of exertion. The blue circle lenses were slightly dry, but for that sharp look, I had to grit my teeth and stare wide-eyed the whole time. Ambient light during real-life shoots is actually quite harsh on makeup; the base makeup must be clean enough, and highlighters applied to the correct spots, otherwise the resulting photos will make the face look very flat. Coupled with the cyan straps on the arms, they had to be wrapped tightly so they wouldn't sag or distort during movement.

Coming to the post-processing stage—meaning the process that brought out the first image—it was purely a battle of wits and strength with computer hardware. To restore that visual effect of high-speed movement and swirling wind elements, airflow assets were layered across multiple levels, and blend modes had to be adjusted to match the cyan highlights on the character. The flying metal darts on both sides were cut out and processed with depth of field; the key is that their texture must echo the metal pieces on the costume, avoiding looking like plastic toys. The flying splash effect of fragments had to follow the character's momentum, otherwise the frame would look messy. The background layout and text were actually designed to match the combat poster feel of the original artwork, undergoing geometric cutting and opacity adjustments.

The deepest realization from producing this set of photos is that no matter how noisy the on-site environment is, as long as you find that precise point of exertion, the soul of a set of photos stands firm. Post-processing can pile on full special effects, but the foundation remains the solid muscle memory and light capture from the comic convention day. Practicing these dynamic poses beforehand is truly necessary; many details have no time to be meticulously polished on-site and are entirely brought out directly through muscle memory. Lighting and angle-finding are truly brain-taxing; this time, the feeling in my heart was finally materialized.