[Sandrone Cosplay] Unraveller of All Reason Clockwork Princess: Pixel Glasses and Wide Sleeve Photoshoot Sharing - Image 1

The costume design for the Unraveller of All Reason Clockwork Princess features abundant details, with the black, white, red, and gold palette alongside petal-shaped sleeves and pixel glasses serving as the focal points of this shoot. The ruby at the neckline carried great texture, made with rhinestones that reflected light brilliantly. The waist features a corseted design, which, along with the lace-up chest straps, took some effort to arrange neatly.

The headpiece was the centerpiece—crafted from EVA foam with gold coating, its center of gravity leaned forward, leaving my neck quite sore after wearing it for an extended period. To maintain its shape, invisible wire reinforcement was added inside. The sleeves are voluminous in a petal shape, with inner boning strips inserted into the golden-yellow fabric to keep them crisply three-dimensional.

Those pixel-style glasses were custom-made with great care, featuring alternating red and blue squares along the rims. Once worn, they fragmented my field of vision and made focusing difficult during shooting, requiring me to rely on mirror reflections and coordinate angles closely with the photographer.

This time, I intentionally tried a cooler, aloof expression, wearing blue colored contacts paired with cool fair foundation and a subtle touch of blush on the cheeks. The costume has a high collar fitting snugly under the chin, which demanded keeping my neck straight without dipping my head to avoid an unflattering double chin.

A simple white wall was chosen as the backdrop to concentrate full attention on the costume and facial expressions. The lighting setup was adjusted to highlight the golden trim of the headpiece, making that teardrop-like structure pop even more.

As for jokingly mentioning having "plenty of guts" earlier, it was because this costume is indeed very eye-catching, making one feel a bit self-conscious when walking outside or shooting. But then I figured I should post whatever I want—as long as I'm satisfied, it was worth gathering the courage to share it.

Although there is still some distance from the official artwork, I genuinely tried my best to get close, so I offer an advance apology (the OOC apology mentioned earlier) to friends expecting strict canon accuracy. The shooting process was very enjoyable; despite the limited vision through the glasses, it lent a unique mechanical aesthetic.

I spent a long time working on the seam between the skirt hem and the red corset, ensuring it hugged the silhouette snugly without creasing into stiff lines. The back utilized concealed snaps and a zipper, leaving the front clean without stray lines.

For makeup, to complement the red gem, reddish-brown shading was blended into the eye makeup, while leaving a clean area beneath the glasses so the pixel frames wouldn't obscure the expressive gaze. Combining all these elements created that visual clash in the final frame.

The wig layers were styled strand by strand to give the bangs a smooth, sleek arc, matching facial expressions to create an unexpressive yet exquisite doll-like feel. The gloves were tapered at the wrists to accentuate slender lines beneath the oversized sleeves.

Another major difficulty was the balance of the headpiece; if it tilted, the whole look would appear off. Before shooting, I repeatedly tested angles in the mirror to ensure it stood upright when facing forward. With vision obstructed by the glasses, posing was guided entirely by feel, luckily avoiding closed eyes or unfocused gazes in the final shots.

In post-processing, special care was given to garment creases, preserving the fabric's natural stiffness without heavy liquefying, focusing primarily on lighting and shadow adjustments. For friends who appreciate elaborate gear in 2D character creations, these insights might serve as a helpful reference. Posting this set left me a bit nervous, but it completed a personal goal I set for myself.