Seeing some friends asking about this set of photos, I'll take this opportunity to talk about this White studio photography session. The character styling this time is Savage Ver.01, featuring white hair paired with black bunny ears and an overall black glossy Patent leather texture outfit. This costume's material is very distinctive: a cropped high-collar sleeveless top, with long gloves and Over-the-knee boots on both arms and legs. Before shooting, I anticipated that the Patent leather texture would place high demands on light and shadow. If studio lights were too hard, excessive reflections would cause surface texture loss, but if lighting was too soft, it wouldn't bring out the shine that leather clothing should have.
In a solid-colored space like a white studio, black clothing easily blends into the background, so softboxes combined with rim-backlighting were specifically used to outline edges. The photographer chose a low-angle shot in composition, placing this very heavy blunt weapon in the foreground. Through perspective deformation near the lens, the weapon's visual proportion was elongated, paired with a shallow depth of field to blur the front of the hammer, concentrating viewers' visual focus on the character subject and facial expression.
The pose chosen for shooting was a glance back while turning around, sinking the center of gravity while tightly gripping the long handle with both hands. The trickiest part of this gear was the cloak; because the patent leather material was heavy, making the cape fly required repeated testing of rotation force and speed, all while maintaining the shape of the sawtooth edges. Over-the-knee boots were rich in details under patent leather reflections, forming a contrast against the character's light posture and the weapon's heaviness.
Looking at the final renders, the contrast in texture and glossiness of the patent leather material stayed within a balanced range, neither overexposed nor losing detail in dark shadows. Although the overall scheme was pure black and white, layers were separated through differing reflectivities of various materials. The shoot certainly tested physical stamina—moving props back and forth and adjusting cape placement consumed considerable time. As an experimental portrait creation, from pose tension to costume and prop detail processing, I'm quite satisfied with the overall completion. I hope this experience comes in handy for future studio sessions as I continue exploring combinations of such high-reflectivity materials and heavy weapon props in Arknights Savage cosplay projects.