This shoot was planned to fully present the character Yvonne from Arknights: Endfield. The entire costume retains strong techwear features while incorporating a large number of cyberpunk elements. The pink long hair with blue-cyan highlights, paired with the iconic black horns on the head, creates a highly recognizable visual on camera. The makeup focuses on a clear, translucent look, matching bright light-blue contact lenses to recreate the character's calm and combat-ready nature from her design.
For the scene setup, the team selected a server room environment with authentic technological textures. We placed vintage CRT monitors and network switches, combined with a messy draping of blue and multi-colored data cables to create a cluttered yet electrically charged node space. To fit the post-industrial wasteland meets high-tech worldview of Arknights: Endfield, we deliberately kept many chaotic details on set. The exposed metal racks on the walls, the blinking indicator lights of the server chassis, and the different colored cables all serve the main subject. This highly industrial, authentic background adds much more storytelling depth than a flat studio backdrop, and the disorder of the data cables contrasts perfectly with the clean lines of the character styling.
The lighting setup mainly utilized two complementary, high-contrast colors: magenta and cyan. The pink-purple glow cast over the character's coat, hair, and white leggings created a powerful cyberpunk light-and-shadow texture. Rather than just acting as fill light, these lights integrated around the character as ambient colors, bringing out delicate reflections on the white pants and shiny black boots, enhancing the three-dimensional visual effect. The black metal collar at the neckline reflected light beautifully, echoing the black leather harness straps, while the cuffs of the pink coat featured translucent material stitching. This costume has special mechanical structures fixed at the shoulders; wearing it gives a distinct 3D silhouette, but it did limit the arms' extension angles during posing.
For posing and movements, besides standard standing poses, we tried sitting on the racks and even dynamic kicking moments in heavy boots. The motion blur in Image 3 perfectly captures the flow of movement. Mid-air actions require superb balance. Although this gear is quite inconvenient to wear and move in—especially the heavy boots and outer structural parts—these attempts were absolutely necessary to capture the character's vitality. The grabbing hand gesture is also a highly representative signature pose of this character; when paired with the electronic equipment, it looks as though she is accessing an interface or controlling a program. The half-turned pose with one arm raised in Image 5 was a real test of balance. While shifting my center of gravity, I had to keep my upper body upright and lean slightly to simulate grabbing data.
Adjusting poses mid-shoot was also a physical test, especially when moving around in an area packed with cables. The mechanical leg structures of the costume required extra attention when changing positions. Looking at the playback on the monitor, low-angle shots turned out extremely effective for showcasing the character's presence and the heavy-duty boots, while eye-level shots clearly presented the black, white, and pink spliced pattern of the outfit. Walking through this maze-like hub required me to keep an eye on the blue data cables on the floor to avoid tripping. This immersive environment made the shooting experience incredibly intense. The grip of the soles is also worth mentioning—the heavy black platform shoes provided a solid, grounded feel with every step on the anti-slip, anti-static mats of the server room.
I'm highly satisfied with the final result. The texture of the light and shadow was achieved, and the clutter of the scene, far from stealing the spotlight, beautifully enhanced the character's technological identity. With the pre-release hype of the Endfield public beta, being able to interpret the character this way was a highly meaningful shooting experience. The entire process blended the external traits of the character design with the cyberpunk nature of the environment beautifully, resulting in photos where the hair and eye colors—especially the contrast of the pink coat and white pants—look incredibly vibrant yet unified.