Choosing a rooftop for this Mash night shoot was mainly to leverage the city bokeh in the background and the vast, open darkness. The Glowing sphere served as the core prop for this shoot; to recreate the atmospheric immersion, I brought a high-powered flashlight to work with the sphere. During shooting, we found the light source was too bright—shining directly on the face caused uneven exposure. So we adjusted how the sphere was held and angled, directing light upward from the lower side toward the face to properly illuminate my features while maintaining a blue rim light along the contours. Trimming the wig took a long time; the length of the bangs and the curvature of the sideburns were adjusted through multiple rounds to achieve a smooth, natural drape. Since the glasses are semi-rimless, I opted for a lensless frame to prevent nighttime glare from obscuring my eyes. For makeup, special care went into the reddish eye shadow blending and lip tint to harmonize with the overall cool-toned atmosphere. It was very windy on the rooftop that night, and the lightweight trench coat fluttered wildly, making poses hard to control, so it took many snapshots to yield these viable shots. Yet the wind had its perks too, lifting the hair strands slightly for a more natural look. In post-processing, we retained plenty of warm-toned blurred bokeh in the background, creating a sharp warm-and-cool contrast with the cool white Glowing sphere in the foreground. At the same time, we brightened the garment edges—particularly the rim lighting along the white coat—to give the composition enhanced three-dimensional depth. The overall color grading deliberately leaned toward a cool, sci-fi aesthetic while preserving the warm accent of the red necktie. As a cosplayer portraying Mash from Fate/Grand Order and TYPE-MOON, I strive to match every detail of the costume and props to the canon design. Despite the strenuous shooting process, seeing the final photos made every bit of effort completely worthwhile.