This time I tried the character Cyrene from Honkai: Star Rail. In order to restore the agile and slightly melancholic atmosphere of the character as much as possible, I put a lot of effort into the choice of clothing. The costume used this time is from Sanfenjia Du, and I must name-drop and praise this pattern; it accurately captured the essence of the character design. Although I added a lot of wires inside the clothes to support this complex costume silhouette, the wearing process was indeed a test of patience, and even slightly heavy, but once I saw the effect presented by the finished product, the visual impact really made me feel that all the sweat became meaningful. During the shooting process, I was also constantly pondering how to better convey the delicate emotion of "ripples of the past" of the character. Every fold on the clothes, every touch of metallic texture embellishment, is working hard to build a complete character world. Although there may be room for improvement in some tiny expression details and dynamic connections, and even slight OOC (Out Of Character) situations in some angles, as a complete shooting attempt, the overall restoration and texture still satisfy me very much. I especially like the structural beauty contained in this design, which allows the character to show a flowing sense of beauty even in static photos. I hope to bring a little satisfaction to the fellow fans who like this character.