When I wore this red coat out, my friend's first question was whether I was going to deliver gifts to people, insisting it looked like Santa Claus. Indeed, the large area of red combined with the white pom-pom can easily create that illusion if detached from the background. But this is clearly Clara's iconic coat. This outfit was actually bought and stored in my wardrobe before Honkai: Star Rail even launched. As a result, I never found a suitable opportunity to shoot it; in the meantime, I even quit the game, and after twists and turns, I finally managed to arrange this photoshoot.
To fit the background setting of Honkai: Star Rail, this time I specifically chose a real-scene studio with an industrial wasteland feel. The background wall has a rough concrete texture, paired with fixed orange neon tubes whose curved shapes create quite a great atmosphere in a dark environment. Next to it were abandoned large black-and-white oil drums and an aged vintage CRT television. This television can be said to be the soul prop of the entire scene, perfectly matching Clara's mechanical elements and the overall apocalyptic wasteland vibe. During the shoot, to interact with the television, I tried several poses. Sitting on the ground like in the second photo, with my hand resting on the TV screen, felt the most natural, allowing me to feel the rough granular texture of the screen's casing.
The details of the clothing itself are extremely abundant. That long red trench coat has a very heavy texture; the black spliced leather on the cuffs and pockets, along with silver metal buckles, brings a tough techwear style. However, the large white pom-pom at the waist neutralizes this toughness, making it look a bit more lively. The inner khaki pleated top and the white high-neck cut-out design also strictly follow the original setting, resulting in a very rich sense of layering when worn.
Since Clara's design is barefoot, I went barefoot for this shoot as well. Stepping on the white long-plush rug felt soft enough, but sometimes when I needed to move next to the cement hollow blocks to pose, that rough texture was extremely real, and the soles of my feet were carefully trying to find balance all along. The black garter ring on the thigh is the finishing touch, visually breaking up the blank space and adding a bit of layering.
In terms of makeup, I specially wore a light pinkish-silver long straight wig, matched with purplish-red contact lenses and red lips. To make the gaze more ethereal and slightly clueless, I practiced expression management in front of the mirror for a long time. The lighting and shadows in industrial wasteland styles are usually quite heavy; to avoid making the face look too dirty, the transition between highlights and shadows must be handled very delicately. Combined with the warm-toned light coming from the upper left, the final effect has a quiet feeling of growing alone amidst the ruins.
Although I don't log into the game much anymore, looking at this long-delayed final product, I still feel quite a sense of accomplishment. From buying the clothes and quitting the game to completing the photoshoot, it can be considered leaving a concrete commemoration for a period of my past gaming time.