For this shoot, I cosplayed Flandre Scarlet from Touhou Project, aiming to create a gothic atmosphere with a hint of a mysterious fairy tale. The ambient light during the actual shoot was quite messy, but in the initial composition, I intentionally included the couch above and skull props to give the frame a sense of vertical extension. The core idea for the post-processing is simple: since she is a red-themed character, let's pull the overall tone towards red and warm colors.
In Lightroom, I first adjusted the color temperature to 6015 and added a slight tint shift to give the shadows a touch of purplish-red. I bumped up the exposure by 0.7, but immediately pulled the highlights down to -78 so that the white lace and red ribbons on the dress wouldn't blow out, preserving their texture. Shadows were boosted to 68 to rescue details in the dark areas (like the floor texture and the teddy bear nearby), but blacks were crushed to -17 to let the deepest areas sink in, making it sufficiently dark. Contrast was reduced by 37 because I didn't want a harsh, high-contrast look; instead, I preferred a soft, low-contrast atmosphere. Over on the curves adjustment, I made a slight dip, lifting the shadows a tiny bit and bumping the highlights a fraction to add some fade, giving it more of a cinematic film look. Finally, vibrance was increased by 16 to make the reds richer, while leaving saturation untouched to prevent color clipping.
To make the character stand out, I used radial filters and masks locally to darken the surrounding area independentlyâespecially around the couch and the edges of the floorâcreating a spotlight effect that naturally draws the visual focus onto Flandre. Honestly, editing this photo didn't involve too many complex steps; it was just a matter of balancing light and shadow while unifying the color palette, but every micro-adjustment influences the final vibe. This dress has many layers, so it's crucial to preserve the light and shadow in the folds during Cosplay post-processing, otherwise, it will look flat like a 2D texture. The wig also needed to match the ambient light, so I brushed in some warm highlights separately. The most interesting part of cosplay is reinterpreting anime characters through real light and shadow. Although the process requires repeatedly tweaking parameters, it's incredibly fulfilling to see the final result. If you also like this kind of dark fairy tale photography style, you can try the method of lowering highlights and lifting shadows; paired with a warm color temperature, it easily delivers an atmospheric feel.