Having arranged this batch of free post-processing, the raw photos I received featured four completely different styles of outfits, and I applied different approaches to handle them.
Let's first talk about face retouching and color grading. Because the lighting environment at conventions is complex, raw photos directly out of the camera can sometimes look yellowish or dim. When color grading, I try my best to lean toward a translucent or atmospheric direction, with clean skin tone restoration being the very first step. As for face retouching, according to my personal preference, it might make the facial features more three-dimensional, or it might be edited to look somewhat different from the person themselves. This is exactly why I stated beforehand that "no revisions are accepted," and it is also an expression of personal aesthetics.
Regarding the post-processing of hair, because shots are captured quickly in many Convention photos, pony-tails and hair strands inevitably look a bit loose. Therefore, I painted some extra stray hair strands to enhance the dynamic feel of the frame. Some hair colors were quite prominent, so I tried to keep the color transition natural while editing the hair.
The Special effects photo editing this time was quite diverse. One set of photos featured a blue-and-white dress outfit where a girl held a staff and raised her arm in a highly lightweight posture. Since the environmental light in the background was quite cluttered, I simply recreated the background atmosphere entirely, adding a blue-purple starry magic circle, dancing musical notes, and glowing white feathers. Combined with the cut of the skirt hem, it looked much more ethereal. Another set featured a pink-purple idol stage outfit holding a microphone; the entire aura was perfect for that glittering stage feel, so I added a large amount of drifting pink cherry blossom petals and halo particles, giving the originally dim convention studio a sense of an idol making her grand entrance.
There were also two sets with a cooler, handsome style. One wore a techwear outfit with black and green elements, high boots, and leg straps, executing a highly explosive kick. In post-processing, I added shattered binding chains, splashing sparks, and smoke to emphasize the sense of power. The other set featured an ancient warrior outfit, where the single-knee crouching pose held a strong martial arts vibe. I supplemented cyan energy cyclones and trailing light effects between the ground and the palm, giving the originally static movement a dynamic tension as if casting a spell.
Fortunately, all the raw photos for this session were taken on-site at the convention or in a studio shoot. Although there were backdrops or crowds, the main character subjects were thankfully very sharp. When processing these Convention photos in Photoshop, I didn't deliberately cut out the character edges, but instead retained some of the venue's sense of perspective, blending the post-processing effects into the real studio environment so that one could see "this is edited in post, but it's not too exaggerated."
There were many candid snaps in the original photos; they had a dynamic feel but the backgrounds were cluttered. My habit is to perform a secondary composition first, cropping out redundant parts along the edges so that the focus of the frame is concentrated on the character's movements and facial expressions. Only then do I consider the arrangement of special effects—for example, the position of the sparks will align with the rise and fall points of the legs, and the musical notes will generate a trajectory following the swing direction of the staff. These were all layered bit by bit in Photoshop using brushes and light-effect layers.
The original intention behind taking on free post-processing was actually to try different styles and practice my control over compositing, light, and shadow. Generating final photography delivery according to my own aesthetic direction, I don't chase 100% accurate replication, but value the overall atmosphere of the frame and the expression of character emotions more. Although the editing process is tedious, seeing the before-and-after contrast every time I finish a photo brings a real sense of accomplishment to this Roleplay creative process.