The weight of this costume's armor combined with the volume of the polearm weapon truly tested my core strength during the shoot. To stabilize my center of gravity while maintaining the character's relaxed yet cool temperament, a lot of time was spent on early try-ons and posture design. This time, I'm portraying Flins from Genshin Impact. The entire look leads with a layered dark tone in a black, blue, and silver color scheme. The patterns on the clothing and the armor plates with a silver-gray metallic texture present an excellent sheen under the lighting, especially the drape of the hemline, which adds a touch of elegance and solemn austerity to the character.
For the wig, I selected a blue-purple gradient with gray undertones, which creates different layers under indoor cool and warm light sources. The bangs were trimmed with great care; the curvature slightly obscuring the eyes fits perfectly with the character's somewhat detached setting. In terms of makeup, the focus was on emphasizing the eye contours, paired with golden-yellow contact lenses, making it easy to capture a sharp gaze in front of the camera.
Two completely different scenes were prepared for this release: one is a dark chain style, and the other is a warm-lit tavern. When shooting the chain theme, many large chains were hung around the set, with red flower petals scattered on the ground. The cool blue side-lighting poured down, filling the entire frame with a claustrophobic sense of storytelling. The eerie blue light of the prop lantern was not only the visual focus but also a great complement to the on-site lighting layout. The metallic spraying and texture of the polearm also underwent a three-dimensional weathering treatment, making the effect look incredibly hardcore when the lens zoomed in for a weapon close-up.
When shooting the warm-lit tavern set, the lighting completely shifted to a warm yellow tone, with a whole row of wooden wine cabinets lined with various bottles behind me. The lighting for this set actually posed a special test for the texture of the costume, because warm light can easily make cool-toned clothing look muddy or over-reflective. Therefore, during the shoot, we slightly adjusted the aperture and distance, allowing the rim light and the blue light of the prop to form a highly distinct warm-to-cool contrast, which appeared exceptionally atmospheric within the overall dark-toned environment.
Frankly, from selecting the character to finalizing the wig, costume, props, makeup, and styling, the pre-production communication and preparation workload was massive. The water decals on the lantern and the center of gravity adjustments for the polearm were all repeatedly tested on-site before being finalized. Expression management when facing the lens during the shoot was also crucial; it couldn't be a simple coldness, but rather finding a natural state between detachment and melancholy, which precisely chimed with the restrained sense of destiny in that phrase "see you in the grave."
This set of prints is not only a replication of the appearance but also an externalized expression of the character's temperament. From composition to lighting and then to post-processing, I hoped to present that cool yet focused aura. Standing at the boundary of light and shadow beneath the chains, or holding the weapon with half my face illuminated by the warm light—every shutter click was capturing a moment of the character's soul. Now that the entire set of prints is out, I am relatively satisfied with the presentation of its texture, and I hope to maintain this dedication to details in my daily creations.