When setting up the set, I kept thinking that we had to bring the exact atmosphere of the safehouse in Zenless Zone Zero—where industrial aesthetic meets lived-in warmth—completely into reality. Physicalizing the in-game space to recreate her personal domain was a process filled with challenges. In the first picture, I intentionally used a split-screen top-bottom composition: the upper half is a shot from the Real-scene studio shooting, while the lower half is the in-game original art perspective. Displaying this contrast between virtual and reality side by side brings a wonderful dimension-breaking feel.
When preparing the scene, we used metal mesh walls and black pipe racks to construct the structural skeleton of the space. It took quite a bit of effort to arrange retro TVs, vintage rotary dial phones, red wall-mounted communicators, and old computer towers to achieve an abode atmosphere that looks seemingly cluttered yet rich with lived-in traces. Lighting utilized a cold-warm contrast treatment: the cool, dim cyan key light simulated the game's cybernetic feel, while the warm desk lamp on the table and the retro pendant light above infused warmth into the cold metallic structures. Many small props were recreated as faithfully as possible, including the orange robot vacuum on the floor and potted plants on the counter, all to make the narrative feel of her living here much richer.
Speaking of character Roleplay, I chose a light blue braided hairstyle paired with a futuristic combat suit featuring white and dark gray panels with mechanical straps. During test makeup and posing, stepping barefoot on the robot vacuum with casual ease actually restored that characteristic of hers—unconcerned with small formalities yet in complete control of everything. Taking a selfie in front of the full-length mirror, the carved wooden frame acted like a picture frame, framing her—who emerged from the 2D world—right inside the real world. Compared to rigid angles during studio shooting, this lived-in perspective actually better reflects her relaxed comfort when letting down her guard inside the safehouse.
My understanding of the character Seed is an image of a cold exterior carrying lazy ease and a powerful core underneath. Often when doing cosplay, most people chase 9-grid close-ups or blurred backgrounds, but this time I preferred seamlessly integrating her into the environment. Looking at these physically built sets, there's truly a sense of satisfaction in bringing 2D into reality. Raising the bound gear and small props felt as if I had truly stepped into New Eridu—a place fraught with peril yet harboring its own unique pocket of peace.
When wrapping up the Real-scene studio shooting, I walked around this safehouse several times. Whether it was the stacked cardboard boxes or that vintage fan, every detail was poured with the team's devotion. The joy of doing cosplay isn't limited to wearing the costume; it lies in bringing the character's entire world into the 3D realm through Cosplay photography. Looking at the comparison between the top and bottom images in photo one, that emotion of overlapping across media and mediums is perhaps the purest meaning of Roleplay. I immersed myself in this constructed space for a long time, completely blending the character's listless yet slightly tsundere posture into the scene.